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Mushroom forest

Class work. We had to model three mushrooms in Zbrush, one brush and an enviroment, then we composed it in Maya. Textures done in Substance Painter. I had some issues with the ground that I might fix someday.

Mushroom models OC with Brush

Mushroom models OC with Brush

Wireframe

Wireframe

Ambient Occlusion

Ambient Occlusion

Final render

Final render