This is the work that I did for the final project of my degree, we had to do a short with the help of the other departments in college.
I was in charge of the character BigBill, I modeled and rigged him in Maya and the textures were made in Substance Painter by our Concept artist Karen, who also did all the pre production of the short.
I was also in charge of the environment, I modeled and textured the ring.
The HDRI was made with the help of Adam Sullastres from a compilation of images of an outdoors storage room in the school.
The final short with the work made by our concept artist Karen: