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Rompesuelos

This is the work that I did for the final project of my degree, we had to do a short with the help of the other departments in college.
I was in charge of the character BigBill, I modeled and rigged him in Maya and the textures were made in Substance Painter by our Concept artist Karen, who also did all the pre production of the short.
I was also in charge of the environment, I modeled and textured the ring.
The HDRI was made with the help of Adam Sullastres from a compilation of images of an outdoors storage room in the school.

The final short with the work made by our concept artist Karen:
https://www.artstation.com/artwork/q8o4D

BigBill_01

BigBill_01

BigBill_02

BigBill_02

AO/Wireframe/Textured

AO/Wireframe/Textured

Textured/Wireframe/AO

Textured/Wireframe/AO

HDRI_01

HDRI_01

HDRI_02

HDRI_02

ROMPESUELOS, the new short film